Diamond Value = total diamond-equivalent worth of the pack. Diamond/€ = diamonds per euro spent. vs Raw = how many times better than buying raw diamonds (2.0x = twice the value). Hover pack names for contents.
| # | Name | Price | Diamond Value | Diamond/€ | vs Raw | Limit |
|---|
| # | Item | Cost | Qty | Limit |
|---|
Flight Medal Progress
| Tier | Medals Needed | Rewards | Diamond Value | Cumulative Value | Min. Spend | Status |
|---|
Item Diamond Values
Diamond-equivalent value per unit. Used to normalize all purchases into a single comparable number.
Diamond Spending ROI
Shows diamond-equivalent return per diamond spent. ROI > 1.0 = you get more value than the diamonds you spend. Gacha pulls are the baseline at ROI ≈ 1.0.
| # | Name | Source | Cost | Value | ROI | Limit |
|---|
Skyward Recruit Comparison
Expected value comparison: Crescendo pulls vs Skyward Recruit pulls. Helps find the breakeven point.
| Metric | Crescendo Pull | Skyward Recruit Pull | Note |
|---|
Pull Milestone Rewards
Extra crystals and magic scrolls earned at specific pull counts. Crystals go to Exchange Shop; scrolls convert to crystal balls.
| Pull # | Bonus Crystals | Magic Scrolls | Cumulative Crystals | Cumulative Scrolls |
|---|
Real-Money Packs
Value of buying crystal balls via real-money packs vs raw diamonds. Includes diamonds bundled in pack.
| Pack | Price | Balls | dia/€ | Limit |
|---|
Ranking Analysis
Cost = diamonds you spend (after bonus item value). Keys from inventory are free to use.
| Tier | Reward Items | Verdict | Plan to Reach |
|---|
Cost per Event Point
| Source | Points | Net after bonus items | Contents | Limit |
|---|
Real-Money Packs
| Pack | Price | Points | EUR/Point | Contents | Limit |
|---|
Ranking Analysis
Cost = diamonds you spend (after bonus item value). Pappo fruits from inventory are free to use.
| Tier | Reward Items | Verdict | Plan to Reach |
|---|
Cost per Event Point
| Source | Points | Net after bonus items | Contents | Limit |
|---|
Real-Money Packs
| Pack | Price | Points | EUR/Point | Contents | Limit |
|---|
⚠ Higher-tier challenge data (points, costs, requirements) may be inaccurate — sourced from community reports and unverified past common progression. Report any inaccuracies in the reddit/discord thread.
Top-5 Planner
Cost-aware analysis of the cheapest path to top 5. Tasks sorted by marginal diamond cost per point.
Show available sources| Source | Remaining | Points |
|---|
Point Milestones
Personal reward milestones unlocked by accumulating Cloud Chase points.
| Points | Reward | Verdict | Plan to Reach |
|---|
Daily Tasks
Use +/- to track completed tasks. Resets daily at 8 AM UTC.
| Task | Done | Points |
|---|
Weekly Tasks
Use +/- to track completed tasks. Resets every Monday at 8 AM UTC.
| Task | Done | Points | Cost / Requires |
|---|
Challenge Tasks
Use +/- to track completed tiers. Cost is cumulative.
| Task | Progress | Points Obtained | Next Cost | Cumul. Cost | Tier Reward |
|---|
Team Rewards
Rewards sent via mail after the event ends, based on team outcome and placement.
| Outcome | Rewards |
|---|
Permanent Privilege Break-Even
Shows cumulative diamond value over time.
| Day | Perm. Privilege | Monthly Pass (spent €) | Raw Shop (spent €) | Winner |
|---|
Coming soon.

SS Pappo Level